Games
There's a certain kind of joy I get making games and I want to share that feeling with the players.
The Ever After
My current project is 'The Ever After' With a small team we've built a playable prototype and looking to get started on a full scale production.
Cult of the Lamb
I was lucky enough to work on Massive Monsters hit "Cult of the Lamb" I helped out with some level layouts and encounter designs as well as a bunch of playtesting. It was clear early that this game would be a success. Great team!
Conan Chop Chop
Taking Dungeon Chop Chop and reimagining it with Conan lore was a dream come true! I was not around for the final half of development, but in the time I spent working on it, I learned so much, and also met some really amazing people.
Dungeon Chop Chop
Dungeon Chop Chop is a final year school project. Released early access on itch.io and Game Jolt. Players must explore the world to seek out dungeons, retrieve magical and restore peace to the land.
Space Dash
Space Dash was my first time working in a team as lead designer. It took ten weeks to get from concepts through to finished product. The player must time their jumps to avoid obstacles and collect oxygen and power-ups in this endless space runner.
Angel
Angel was a school Game Jam project. I was lead designer in a team of 8. We were able to nail the scope and in two days we created a playable game experience. The player has limited ammo to defeat oncoming waves of enemies. Defeated enemies yield more ammunition.
Lost in a Forest
Lost in a forest was a 4 week solo school project. I designed a game that required very little code and that allowed me to put more focus on the art and design. Using glowing pebbles to navigate, the player must find their way through a dark forest to find and rescue their sibling.
Super Feather Brothers
Super Feather Brothers was a 5 week client based school project. With the help of a programmer. I was able to focus all my time and energy into the art and design and produce a fully playable, fun multiplayer game. Players must reach as high as they can while avoiding obstacles and each other.
Crime Wave
Crime Wave was created for the 2017 Global Game Jam. With a small team, we were able to produce a fun, playable experience. Players must trash everything they can to earn gang respect, while avoiding cops by hiding in dark allies and behind dumpsters.
Game Testing QA
Hollow Knight
Having worked with Ari Gibson in the past, and sharing a love for games and game design. I was part of the QA team on Hollow Knight. With a keen eye for details, my feedback and notes were appreciated for being of a different perspective to other testers.
Band Stars
During my time testing for band stars, I was able to offer useful notes and feedback on various elements of the game. Finding bugs and also offering considered suggestions on how to tweak game play and player feedback.
Farmkill
Testing on Farmkill is what landed me a publishing agreement. My notes were highly regarded and lead the designer to inquire about my own projects. My testing notes were thorough and well presented and were used as an example to other testers on how to go about delivering feedback.